Large City: Qi̘v Zdiyātishnà

Qi̘v Zdiyātishnà

Qi̘v Zdiyātishnà
Example Tauric architecture.
StateTetbur Commune
ProvenceFelborton Community
RegionYǐnna Wum Woods
Founded1349
Community LeaderElder Striporus Edwaladr
Area273 km2 (109 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation294 m (964 ft)
Average Yearly Precipitation295 cm/y (116 in/y)
Population64606
Population Density236 people per km2 (592 people per mi2)
Town AuraNecromancy
Naming
Native nameQi̘v Zdiyātishnà
PronunciationZdiyā /ˈtiʃnə/
Direct Translation[Propername] [cult]
Translation[Not Yet Translated]

Qi̘v Zdiyātishnà (Zdiyā /ˈtiʃnə/ [Propername] [cult]) is a subtropical Large City located in the Felborton Community of the Tetbur Commune.

The name Qi̘v Zdiyātishnà is derived from the Tauric language, as Qi̘v Zdiyātishnà was founded by Andy Crowthero, who was culturaly Tauric.

Climate

Qi̘v Zdiyātishnà has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 21°C (69°F). Qi̘v Zdiyātishnà receives an average of 295 cm/y (116 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Zdiyātishnà covers an area of nearly 273 km2 (109 mi2), and an average elevation of 294 m (964 ft) above sea level.

Overview

Qi̘v Zdiyātishnà was founded durring the early 14th century in summer of the year 1349, by Andy Crowthero. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Andy Crowthero.

Qi̘v Zdiyātishnà was built using the conventions of Tauric durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Zdiyātishnà is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qi̘v Zdiyātishnà is is constructed arround a series of premissive carved bedrock mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qi̘v Zdiyātishnà, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Qi̘v Zdiyātishnà's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Qi̘v Zdiyātishnà gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Qi̘v Zdiyātishnà possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Qi̘v Zdiyātishnà has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Zdiyātishnà has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Zdiyātishnà. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Zdiyātishnà's parks.

Qi̘v Zdiyātishnà has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Zdiyātishnà.

Qi̘v Zdiyātishnà has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Zdiyātishnà has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Zdiyātishnà has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Zdiyātishnà has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Zdiyātishnà has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Zdiyātishnà has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Zdiyātishnà has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Zdiyātishnà's public wards, blessings, and other arcane systems.

Qi̘v Zdiyātishnà has an Millitary Academy which trains military officers and specilists.

Qi̘v Zdiyātishnà possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Zdiyātishnà's grid is powered by a direct leyline tap.

Qi̘v Zdiyātishnà's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Zdiyātishnà has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Zdiyātishnà has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Zdiyātishnà has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Zdiyātishnà's natural decorations nor waterways.

Qi̘v Zdiyātishnà has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Zdiyātishnà has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Zdiyātishnà has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Zdiyātishnà is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Zdiyātishnà's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, autumn is long in Qi̘v Zdiyātishnà.

The Phooka near Qi̘v Zdiyātishnà are known to be almost tame, such that they can be put to domestic use.

Qi̘v Zdiyātishnà's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Chronomancy energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 123
  • Farmers: 190
  • Farm Laborer: 293
  • Hunters: 230
  • Milk Maids: 165
  • Ranchers: 83
  • Ranch Hands: 192
  • Shepherds: 157
    • Farmland: 262946 m2
    • Cattle and Similar Creatures: 16151
    • Poultry: 193818
    • Swine: 12921
    • Sheep: 646
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6460

Craftsmen

  • Arms and Toolmakers: 143
  • Blacksmiths: 146
  • Bookbinders: 81
  • Buckle-makers: 90
  • Cabinetmakers: 150
  • Candlemakers: 230
  • Carpenters: 187
  • Clothmakers: 170
  • Coach and Harness Makers: 68
  • Coopers: 150
  • Copper, Brass, Tin, Zinc, and Lead Workers: 97
  • Copyists: 63
  • Cutlers: 54
  • Fabricworkers: 161
  • Farrier: 561
  • Furriers: 42
  • Glassworkers: 230
  • Gunsmiths: 138
  • Harness-Makers: 62
  • Hatters: 133
  • Hosiery Workers: 44
  • Jewelers: 68
  • Leatherwrights: 150
  • Locksmiths: 64
  • Matchstick makers: 100
  • Musical Instrument Makers: 97
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 90
  • Plasterers: 89
  • Pursemakers: 115
  • Roofers: 65
  • Ropemakers: 64
  • Rugmakers: 63
  • Saddlers: 121
  • Scabbardmakers: 148
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 64
  • Soap and Tallow Workers: 234
  • Tailors: 331
  • Tanners: 81
  • Upholsterers: 95
  • Watchmakers: 88
  • Weavers: 195
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 45
  • Beer-Sellers: 90
  • Booksellers: 104
  • Butchers: 170
  • Chandlers: 161
  • Chicken Butchers: 187
  • Entrepreneurs: 67
  • Fine Clothiers: 165
  • Fishmongers: 170
  • Florists: 39
  • Potion Sellers: 107
  • Resellers: 269
  • Spice Merchants: 81
  • Wine-sellers: 126
  • Wheelwright: 104
  • Woodsellers: 63

Service workers

  • Bakers: 358
  • Barbers: 315
  • Coachmen: 95
  • Cooks: 280
  • Doctors: 141
  • Gamekeepers: 97
  • Grooms: 57
  • Hairdressers: 208
  • Healers: 205
  • Housekeepers: 165
  • Housemaids: 380
  • House Stewards: 170
  • Inns: 62
  • Laundry maids: 115
  • Maidservants: 215
  • Nursery Maids: 124
  • Pastrycooks: 208
  • Restaurateur: 269
  • Tavern Keepers: 269

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 59
  • Chemical Workers: 37
  • Coal Heavers: 131
  • In-Town Couriers: 146
  • Long Haul Couriers: 140
  • Dockyard Workers: 137
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 172
  • Millers: 137
  • Miners: 140
  • Oilmen and Polishers: 109
  • Postmen: 134
  • Pure Finder: 82
  • Skinners: 195
  • Sugar Refiners: 37
  • Tosher: 99
  • Warehousemen: 215
  • Watercarriers: 136
  • Watermen, Bargemen, etc.: 195

Skilled Laborers

  • Accountants: 82
  • Alchemist: 95
  • Clerk: 129
  • Dentists: 63
  • Educators: 159
  • Engineers: 92
  • Gardeners: 66
  • Mages: 49
  • Plumbers: 67
  • Pharmacist: 76
  • Professors: 28
  • Scientists: 47
  • Wizards: 28

Civil Servants

  • Adventurers: 61
  • Bankers: 89
  • Civil Clerks: 153
  • Civic Iudex: 70
  • Consultants: 43
  • Exorcist: 150
  • Fixers: 78
  • Kami Clerk: 123
  • Landlords: 125
  • Lawyers: 78
  • Legend Keepers: 113
  • Militia Officers: 646
  • Monks, Monastic: 208
  • Monks, Civic: 215
  • Historian, Oral: 153
  • Historian, Textual: 71
  • Policemen, Sheriffs, etc.: 134
  • Priests: 269
  • Rangers: 88
  • Rat Catchers: 101
  • Scholars: 99
  • Spiritualist: 119
  • Slayers: 36
  • Storytellers: 234
  • Military Officers: 239

Cottage Industries

  • Brewers: 208
  • Comfort Services: 258
  • Enchanters: 74
  • Herbalists: 73
  • Jaminators: 222
  • Needleworkers: 201
  • Potters: 107
  • Preserve Makers: 201
  • Quilters: 96
  • Seamsters: 323
  • Spinners: 208
  • Tinker: 71
  • Weaver: 150

Artists

  • Actors: 68
  • Architects: 25
  • Bards: 102
  • Costumers: 38
  • Dancers: 76
  • Drafters: 41
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 68
  • Inlayers: 62
  • Musicians: 195
  • Painters, Art: 33
  • Playwrights: 70
  • Sculptors, Art: 57
  • Wood Carvers: 201
  • Writers: 230

Produce Industries

  • Butter Churners: 239
  • Canners: 208
  • Cheesmakers: 258
  • Ice Merchants: 29
  • Millers: 131
  • Picklers: 113
  • Smokers: 79
  • Stockmakers: 68
  • Tobacconists: 99
  • Tallowmakers: 150

24719 of Qi̘v Zdiyātishnà's population work within a Foundational Occupation.

38595 of Qi̘v Zdiyātishnà's population do not work in a formal occupation, but do contribute to the local economy. 1292 (2%) are noncontributers.

Points of Interest

Qi̘v Zdiyātishnà is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Qi̘v Zdiyātishnà is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the Barding of Illusion, an Barding imbued with potent amounts of Illusion energies was created in Qi̘v Zdiyātishnà by in time immemorial, reportedly some time during the early 2nd century.

History